In 2021 I started working at KILOO Games as an UI Designer. First project I was a part of was the mobile game MetroLand. The game was already well established in terms of look and feel. Below I have picked out different elements from the game.
Scene created in Unity with assets, below is before and after in Photoshop
Assets created for the Season Pass
Assets created for the Talents feature
Headers created for the Events feature. 
Scene created in Unity with assets, render in Photoshop
Video from Events: Hack Attack. 
I created the flow, countdown, progress bar and
 icons for this game mode. 
Initial UX flow.
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