In 2021 I started working at KILOO Games as an UI Designer. First project I was a part of was the mobile game MetroLand. The game was already well established in terms of look and feel. Below I have picked out different elements from the game.

Scene created in Unity with assets, below is before and after in Photoshop

Assets created for the Season Pass



Assets created for the Talents feature

Headers created for the Events feature.
Scene created in Unity with assets, render in Photoshop


Video from Events: Hack Attack.
I created the flow, countdown, progress bar and
icons for this game mode.
Initial UX flow.
